To be honest, we just haven't had enough demand for a Mac specific version of EViews up to this point to justify the investment required to do things properly. Unfortunately, the same features that make us appealing to many users (a highly interactive graphical interface, extensive integration with Windows) make it relatively hard for us to be ported to other operating systems.ĮViews does run fairly well under virtual machines such as Parallels and VMWare, but the emulation layer systems such as Crossover tend to be incomplete in ways that cause us problems.
While we would certainly encourage you to use whatever software best suits your needs, I think that for many of our users it would be hard to replicate the experience that EViews provides within another package. But you'll have to reboot to Windows everytime you'll want to use EViews which can be very inconvenient for most users.
After you purchase a copy of EViews, you'll need to contact us to request this exception for your serial number and we can turn on some flags to allow you to install it on your VM.īoot Camp with Windows installed will work without any issues and will not require a VM allowed serial number.
We usually don't allow our Windows users to install EViews on a virtual machine because of licensing concerns, but we make an exception for Mac users because we don't have a Mac specific version (yet). Both of these programs have an option which allows you to run EViews and make it look like it's running on OSX, without the need of a Windows desktop background. VMware Fusion or Parallels is a much better option. Thus, the only way to get EViews running on CrossOver (in a limited capacity because of the drawing issues) is for us to issue you a completely license free version of EViews, which we cannot do for obvious reasons.
Also, our license protection code requires some native resources that Crossover does not emulate properly, which prevents you from ever being able to register EViews with your Mac. Some of our graphical drawing is done using Windows GDI which is not yet supported fully on Crossover. It is still, however, a rather impressive feat, especially for Apple’s first attempt.We've done some internal testing with running EViews on Crossover Mac and there are some problems with it.
This doesn’t mean, however, that most Windows software will now run on Apple M1 Macs as they are still subject to CrossOver’s compatibility list. You have to consider, however, that these are 32-bit Windows programs built for Intel processors “translated” to 64-bit CrossOver that’s running via Rosetta 2 x86 emulation on a relatively low-power ARM CPU. In other words, it’s not the sharpest M1 knife in the drawer.ĭespite that, CrossOver was able to run Windows programs like Quicken, Team Fortress 2, and even The Witcher 3, though the games naturally exhibited some performance drops here and there.
In context, this model only has 7 out of the max 8 GPU cores and is thermally throttled. On its company blog, CodeWeavers narrates how they just bought the lowest end MacBook Air (Late 2020) model they could quickly find.
Naturally, the company was only too excited to have a go with the new ARM-based MacBooks. CodeWeavers has taken that original objective and made CrossOver run on macOS, Android, and even ChromeOS. CodeWeavers is the company behind CrossOver, a piece of software built on the open source WINE (WINE Is Not an Emulator) project that aims to run Windows programs on Linux.